DirectX (.X)

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X is a file format for storing 3D objects created by Microsoft.

This format stores information about the geometry of a 3D object (coordinates of vertices and coordinates of normals), texture coordinates, description of materials, paths and names to the textures that are used. A hierarchy of objects is stored, animation is stored, and bindings of vertices to “bones” with a description of weights are stored. The X file may not contain any information about the object (for example, the X file may contain only the coordinates of the vertices).

X file can be text or binary.